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Terrain Rendering mit Geometrie Clipmaps für Spiele (German Edition)

Werner Ziegelwanger




[PDF.td76] Terrain Rendering mit Geometrie Clipmaps für Spiele (German Edition)

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 |  2011-11-30 | Original language:German | PDF # 1 |  10.63 x.24 x7.48l,.41 | File type: PDF | 98 pages

||About the Author|Werner Ziegelwanger, MSc, Jahrgang 1984, schloss sein Masterstudium Game Engineering und Simulation im Jahre 2011 erfolgreich mit dem Titel Master of Science in Engineering ab. Schon während seiner Ausbildung beschäftigte sich der Auto

Das Darstellen von Terrain ist ein sehr wichtiges und oft behandeltes Thema in der Computergrafik und in Spielen. Es gibt zahlreiche Algorithmen sowohl für die Erstellung von Höhendaten als auch zum Darstellen des Terrains. In diesem Buch werden Algorithmen vorgestellt, die Höhendaten für realistische Landschaften generieren. Ein wesentlicher Punkt bei der Analyse dieser Algorithmen ist die prozedurale und parametergesteuerte Generierung dieser Daten,...

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