[PDF.13oy] Storytelling in Design: Principles and Tools for Defining, Designing, and Selling Multi-Device Design Products
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Storytelling in Design: Principles and Tools for Defining, Designing, and Selling Multi-Device Design Products
[PDF.kx62] Storytelling in Design: Principles and Tools for Defining, Designing, and Selling Multi-Device Design Products
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| #1384730 in Books | 2017-08-25 | Original language:English | 9.84 x.59 x5.91l,1.47 | File type: PDF | 200 pages||About the Author|
|Anna Dahlström is a Swedish UX designer based in London. She’s the founder of UX fika.co and Glimt.it. For the last 15 years, she has been working as a UX designer on the client side, for agencies, and for startups on a large v
The number of devices we use on a daily basis is growing, with different devices playing different role at different times. Our ability as designers to control where users are coming from and how they get around the experiences we design is fading. Yet our need to ensure we understand where they are in their journey, so that we can deliver the right content and interactions at the right time and on the right device, is ever more important.
By examining trie...
You can specify the type of files you want, for your device.Storytelling in Design: Principles and Tools for Defining, Designing, and Selling Multi-Device Design Products | Anna Dahlström. I was recommended this book by a dear friend of mine.