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ShaderX7: Advanced Rendering Techniques

Wolfgang Engel




[PDF.ht69] ShaderX7: Advanced Rendering Techniques

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 | #1500730 in Books |  Engel, Wolfgang |  2009-03-12 | Ingredients: Example Ingredients | Original language:German, English | PDF # 1 |  9.00 x7.50 x2.00l,3.90 | File type: PDF | 800 pages

||1 of 1 people found the following review helpful.| Five Stars|By Yaroslav Bunyak|Superb collection of practical graphics programming tricks.|0 of 0 people found the following review helpful.| Five Stars|By Cynthia|As expected|0 of 0 people found the following review helpful.| Great book for deferred rendering.|By Daniel Kessey||About the Author|Wolfgang is working in Rockstar's core technology group as the lead graphics programmer. He is the editor of the ShaderX books, the author of several other books and loves to talk about graphics programming. He is also a MVP DirectX since July 2

Welcome to ShaderX7:Advanced Rendering Techniques, the latest volume in the cuttingedge, indispensable series for game and graphics programmers.This all-new volume is packed with a collection of insightful techniques, innovative solutions to common problems, and practical tools and tricks that provide you with a complete shader programming toolbox. Every article was developed from the research and experiences of industry pros and edited by shader experts, resulting in un...

You can specify the type of files you want, for your gadget.ShaderX7: Advanced Rendering Techniques   |  Wolfgang Engel. Just read it with an open mind because none of us really know.

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