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Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL (6th Edition)

Edward Angel, Dave Shreiner




[PDF.zt11] Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL (6th Edition)

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 | #263565 in Books |  2011-04-10 | Ingredients: Example Ingredients | Original language:English | PDF # 1 |  10.10 x1.80 x8.10l,3.17 | File type: PDF | 768 pages

||17 of 18 people found the following review helpful.| Code Quality Could Be Improved|By John|Good:
I thought that this book was quite good explaining the theory of computer graphics while using OpenGL (Core Profile) for the API for the practical side of things. I really liked the fact that the core profile of OpenGL was used for the code examples. This is definitely the way to go for OpenGL. The fixed function pipeline is o|About the Author|Edward Angel is a professor of computer science, electrical and computer engineering, and media arts at the University of New Mexico. He holds a PhD from the University of Southern California and a BS in engineering from the California

This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals.

Computer animation and graphics–once rare, complicated, and comparatively expensive–are now prevalent in everyday life from the computer screen to the movie screen. Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL®, 6e,...

You easily download any file type for your gadget.Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL (6th Edition)   |  Edward Angel, Dave Shreiner. A good, fresh read, highly recommended.

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