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Graphics Shaders: Theory and Practice, Second Edition

Mike Bailey, Steve Cunningham




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 | #926434 in Books |  A K Peters/CRC Press |  2011-11-08 | Original language:English | PDF # 1 |  1.00 x7.90 x9.30l,2.65 | File type: PDF | 518 pages

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||0 of 0 people found the following review helpful.| Expensive, but worth every penny.|By SavageKing|Best book on shaders out there for beginners (and possibly intermediate shader programmers) hands down. This is a good book if you are a beginner at shaders and you need to know how to get the vertex and fragment shaders working together. You need to understand their inner workings, and this book will help you with that. Shader in| ||"If you are one of the multitudes of OpenGL programmers wondering about how to get started with programmable shaders or what they are good for, this is the book for you. Mike and Steve have filled their new edition with such a variety of interesting examples

Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of computer graphics. The second edition has been updated to incorporate changes in the OpenGL API (OpenGL 4.x and GLSL 4.x0) and also...

You can specify the type of files you want, for your device.Graphics Shaders: Theory and Practice, Second Edition   |  Mike Bailey, Steve Cunningham. I have read it a couple of times and even shared with my family members. Really good. Couldnt put it down.

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