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Game Modeling Using Low Polygon Techniques (Charles River Media Graphics)

Chad Walker, Eric Walker




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 | #4505320 in Books |  Cengage Learning |  2001-08-15 | Original language:English | PDF # 1 |  1.05 x7.37 x9.20l,1.50 | File type: PDF | 353 pages

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||16 of 16 people found the following review helpful.| Low Polygon bomb|By MRam|The book shows you how to model various characters and stuff using the same techniques: over and over again!
Essentially, the authors have the reader trace each 3d character's profile with splines and extrude. The model is then mirrored as an instance. The flat side is rescaled, [were not good]in and divided while in mesh mode. The new Geometry c| |Concept Art: Tools of the Trade, Time to Sketch It, Male and Female Figures, Cartoon Characters, Animals and Creatures, Vehicles, Nature, Cover Designs, Conclusions, Modeling in 3D: Modeling Techniques, Tools/Software, What is L.O.D. Testing?, Modeling the Fig

The multi-billion dollar computer game industry is growing at an incredible rate, and the competition to produce real-time games with faster, more realistic effects is fierce. Mastering real-time issues is a challenge for even the most seasoned developers, but one essential tool for overcoming real-time problems is to use low polygon models. The Art of Low Polygon Count Modeling teaches modelers how to create game-ready 3D models using any 3D application. Through step-by...

You easily download any file type for your device.Game Modeling Using Low Polygon Techniques (Charles River Media Graphics)   |  Chad Walker, Eric Walker. Which are the reasons I like to read books. Great story by a great author.

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