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Fundamentals of Game Design (3rd Edition)

Ernest Adams




[PDF.qb24] Fundamentals of Game Design (3rd Edition)

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 | #256609 in Books |  2013-12-27 | Original language:English | PDF # 1 |  8.90 x1.30 x7.30l,2.09 | File type: PDF | 576 pages

||1 of 1 people found the following review helpful.| The beginning and the end of game design books|By Shea T. Harvey|Written by the man who founded the IGDA, this is the best starting point to understanding video game design. Written like a true textbook I found the information to be very relevant, concise and well organized. The assignments and questions at the end of each chapter are designed with real world situations in mind|About the Author|

Ernest Adams: 22-year veteran of the video game industry as programmer, producer, game designer and design consultant. Founder of the International Game Developers’ Association. Successful Pearson author (New Riders

Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They’ll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They’ll learn how indie d...

You can specify the type of files you want, for your device.Fundamentals of Game Design (3rd Edition)   |  Ernest Adams. Just read it with an open mind because none of us really know.

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