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Fluid Engine Development


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 | #831771 in Books |  2016-12-13 | Original language:English | PDF # 1 |  9.00 x6.00 x.75l,.0 | File type: PDF | 320 pages

||1 of 1 people found the following review helpful.| A developer friendly text featuring the elusive SPH|By Paul A. Bonyak|This text is written to be developer friendly. The code used is C++ with occasional use of some features of its latest C++11 revision so you may have occasion to refer to Bjarne Stroustrup's webpage. Explanation of the vector analysis needed and the physics is informal as the author admits. For example the au|About the Author||Doyub completed his B.S. and Ph.D. from Seoul National University. His doctoral research focused on physics-based animation and high-performance computing. After completing his doctoral study, he worked at Carnegie Mellon University as a post-d

From the splash of breaking waves to turbulent swirling smoke, the mathematical dynamics of fluids are varied and continue to be one of the most challenging aspects in animation. Fluid Engine Development demonstrates how to create a working fluid engine through the use of particles and grids, and even a combination of the two. Core algorithms are explained from a developer’s perspective in a practical, approachable way that will not overwhelm readers. The...

You can specify the type of files you want, for your device.Fluid Engine Development   |  Doyub Kim. A good, fresh read, highly recommended.

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