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Exploring 3D Modeling with 3ds Max 7 (Graphic Design/Interactive Media)

Steven Till, Jim O'Connell




[PDF.lj85] Exploring 3D Modeling with 3ds Max 7 (Graphic Design/Interactive Media)

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 | #4578141 in Books |  Delmar Cengage Learning |  2005-04-13 | Original language:English | PDF # 1 |  .94 x6.16 x8.96l,1.10 | File type: PDF | 296 pages

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||1 of 1 people found the following review helpful.| Great book for Newbies - Like Me!|By Caveman|I had no idea what the interface looked like or ANY idea about how to use 3DS Max; I just knew I want to learn how to do animations.

Well, I know this book isn't going to have me making 3D animation movies, but it does give a great insight into the program's basics.

Lots of hands-on exercises, just as I like. L|About the Author|Steven Till is currently an interactive developer, producing eLearning solutions for Fortune 500 companies. He has previously worked as a multimedia animator at sightsound.com and has designed corporate identity and multimedia packages for comp

An exceptionally practical and project-driven book, Exploring 3D Modeling with 3ds max 7 is written specifically for designers interested in exploring the concepts and technology of modeling. The book offers a thorough introduction to 3D design, including an overview of the interface and components of Discreet's widely used 3ds max software, and the tools and commands that will quickly lead users to proficiency using the latest release. Flexible, step-by-step tutorials...

You can specify the type of files you want, for your gadget.Exploring 3D Modeling with 3ds Max 7 (Graphic Design/Interactive Media)   |  Steven Till, Jim O'Connell.Not only was the story interesting, engaging and relatable, it also teaches lessons.

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