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Designing a Modern Rendering Engine: Design Decisions and Implementation Details

Matthias Bauchinger




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 |  2012-07-09 | Original language:English |  8.66 x.39 x5.91l, | File type: PDF | 172 pages

||About the Author|Dipl.-Ing.: Graduated from the Technical University of Vienna with a specialization in 3D computer graphics. Currently working as game programmer at Sproing Interactive Media.

Revision with unchanged content. The development of real-time rendering applications has become one of the most difficult software engineering areas due to the number and complexity of the needed techniques and algorithms involved. These software projects have in common that they need to structure the data in the main memory, process it and send it to the graphics device for rendering in an efficient way. These recurring and complex algorithms are provided by so called r...

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