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Designing 3D Games That Sell! (Charles River Media Graphics (Software))

Luke Ahearn




[PDF.si16] Designing 3D Games That Sell! (Charles River Media Graphics (Software))

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 | #4616544 in Books |  Charles River Media |  2001-04 | Original language:English | PDF # 1 |  1.04 x7.42 x9.26l, | File type: PDF | 406 pages

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||4 of 4 people found the following review helpful.| Mixed Bag; Uneven Coverage|By Natraj|This is a typical Charles River Media title: It promises a lot upfront (starting with the title), but goes only so far in delivering it.
In particular, it reads like a glorified (if incomplete) manual for 'Genesis 3D,' a free, no-programming game development engine for developing Quake-like games - with a few chapters toward the end abo|About the Author|Ahearn is a professor of Computer Science at the Naval Postgraduate School. He also is the Art Director/Development Consultant on The Army Game Project.

Aspiring game developers need to know how to develop a game that will "really" get published. They need step-by-step instructions on how to conceptualize, design, and develop a saleable game, and that's what they'll find here. Written by the developer of Dead Reckoning and Sorcerer, this book teaches developers how to approach game design from the product design viewpoint. Instead of creating a game and then trying to get it published, they'll learn how to look at their...

You can specify the type of files you want, for your device.Designing 3D Games That Sell! (Charles River Media Graphics (Software))   |  Luke Ahearn. Just read it with an open mind because none of us really know.

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