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Advanced 3D Game Programming All in One

Kenneth C Finney




[PDF.wv49] Advanced 3D Game Programming All in One

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 | #3150310 in Books |  Cengage Learning PTR |  2005-08-24 | Original language:English | PDF # 1 |  1.58 x7.38 x9.16l,2.77 | File type: PDF | 624 pages

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||0 of 0 people found the following review helpful.| The book is well written and should be useful for Windows developers|By R. Roque|I bought this book to use with Torque Game Engine for Linux, but few weeks later the authors announced that Linux was no longer officially supported or maintained. The book is well written and should be useful for Windows developers, though.|0 of 0 people found the following review helpful.| |PART I - Advanced Script Programming 1. A Target-Rich Environment 2. Working with Torque Script 3. Vectors and Matrices 4. 3D Using Torque Scripts PART II - Artificial Intelligence 5. Easing into Artificial Intelligence 6. Using AI in Games 7. Artificial Enemi

Unlike other books on the market, "Advanced 3D Game Programming All in One" takes a comprehensive approach, covering 3D game programming, art and design in one book. Written for intermediate to advanced level game programmers who want to take their skills to the next level, the book uses the Torque Game Engine to show readers how they can quickly create their own high quality games. The book focuses on how to use a game engine to maximum effect, revealing and explainin...

You can specify the type of files you want, for your gadget.Advanced 3D Game Programming All in One   |  Kenneth C Finney. I have read it a couple of times and even shared with my family members. Really good. Couldnt put it down.

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