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3D Cell-Based Rendering Technique: Precomputation and Rendering of High Frequent Surface Details

Marcel Nürnberg




[PDF.ly14] 3D Cell-Based Rendering Technique: Precomputation and Rendering of High Frequent Surface Details

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 |  2012-05-14 |  2012-05-14 | Original language:English | PDF # 1 |  8.66 x.24 x5.91l,.36 | File type: PDF | 104 pages

||About the Author|Marcel Nürnberg studied Computer Graphics and Digital Imaging at the Technical University of Vienna and received his MSc. degree in 2011. He specialized in computer graphics and game development. Currently, he works as a software engineer.

Today's real-time applications, such as computer games or virtual environments, need to display more and more geometrically complex surfaces. The appearance of such surfaces are achieved by local parallax, correct occlusions, convincing silhouettes and even by sophisticated effects such as self-reflection, refraction, translucency, self-shadowing and caustics to name a few. Hence simple texturing mapping is insufficient to produce such high geometric complexity. This the...

You can specify the type of files you want, for your device.3D Cell-Based Rendering Technique: Precomputation and Rendering of High Frequent Surface Details   |  Marcel Nürnberg. I have read it a couple of times and even shared with my family members. Really good. Couldnt put it down.

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